Gods of Evindale

The Old Masters have within their dreams the course all things must take. Only in joining with the Tirsar’rg may you know these dreams, their possibility, and what may never pass.

The Old Masters thought not, they looked not. In their blindness and eternal sleep, possibility unraveled its course.

From these Tirsar’rg many ages passed and all was ripped asunder when Chaos (Vallor) was born.

"Dreams of the Tirsar"

Rickar the Younger, Grandastium

Before time or space, before the seas and mountains…

…the Tirsar dreamed of all things in all times.

From their dreaming breath which they called the Tirsar’rg, the Old Masters fashioned R’shlidal the Dreamer upon whose back would the messages of the gods be burdened.

Unto the Great Dream was R’shlidal called by the silent thoughts of the Old Masters.  For endless time did R’shlidal listen in patience and collected into its mouth the many dreams.  When no more was to be had, R’shlidal spoke with a single utterance all that the Tirsar had dreamt.  From this was made all that is possible.

R’shlidal the Dreamer then fashioned from its lips Vallor who had the ability to cause change.  This was so because the lips can change the sounds of dreams and thoughts.

Vallor caused the dreams to stir and boil in its great cauldron, and from within was born Kathos the Weaver who wove from the mixing Tirsar’rg a mighty tapestry whose many threads are all the paths we must walk.

Kathos spread this tapestry before the Tirsar who looked nowhere and in all directions of all time.  From under the tapestry did Aryos take shape whose brilliant light shone upon all things so all knowledge may be seen and known.

Aryos’ bright gaze fell upon Vallor’s cauldron and found within it a crack that leaked the boiling Tirsar’rg.  Aryos caused it to burn and turn to clay.  From this was shaped balance, called Ipparya, who was tasked to ensure the Tirsar’rg always flowed properly into Kathos’ many hands.  Ipparya soon came to hold Vallor’s cauldron for Ipparya would never fall with its 500 hands, 1,000 legs and twice that in feet.

Vallor looked down at Ipparya who held tight the crack closed and the cauldron steady.  From Ipparya did Vallor take some of its many legs and from them did he fashion a being, working in to it the stuff of chaos.

Aryos looked at Vallor’s creation and watched it ooze and bend in all ways at once.  But Aryos’s gaze was too mighty.  The being stood in defiance and wrapped itself in a part of Kathos’ mighty tapestry. This new being, called Serathid, was scorched by the Bright One’s gaze.  It turned it black as it drank deep of Aryos’ power and knowledge.  This caused Aryos to grow furious and Serathid to know more than many others, but would always keep truth in cloaked in darkness for those who would seek it by their own light.

Now imbued with knowledge eternal, wrapped in the pathways of fate, and drunk from Vallor’s cauldron, Serathid gazed with endless curiosity on the Roads of Kathos.  It dreamed of one that would give knowledge and power a form.

On this road was Drenathis created.  From it sprang the beginnings of all things physical, a mighty twisting path that contained all the secrets of Serathid and the dreams of the Tirsar.  It burned bright but this new physical creation was not yet tempered.  It shattered into many bits and from Drenathis’ mouth was uttered the first true sounds, the sounds of creation in a physical form. (1)

Drenathis would speak nor exist any more, however.  For it had faded as quickly as it came and in that moment, the gods knew of endings, that which is called Conclusion or that which we call Death.

Ipparya mourned Drenathis’ disappearance, this child of the gods, and touched the shattered remnants of its physical form, thus bringing balance to life and death.  Vallor dreamed of new forms and from its hand, it pulled twenty-six fingers.  From them, it fashioned a physical being that would oversee physical creation.  Vallor named it Benos and within its hand it placed the first tool of physical creation, a hammer.

Benos gathered within it Aryos’ light of knowledge and Serathid’s wisdom of when to reveal it.  It learned the ending of all things from Death and the secrets of making R’shlidal’s dreams a physical reality.

The Children of the Tirsar gazed through timeless eyes on Benos and new dreams were dreamt that illuminated the pathways of the Tapestry of Fate.  From these dreams was physical reality formed and through the balance of Ipparya was it balanced.

Thus Sythlia was created, the first true eternal physical being.



1.  The Smiths of Vallor believe Drenathis uttered the true name of the Caldra’fa Helix, but keep this “word of creation” to themselves.


Holy Times and Days

Holy Time

If a deity has a specified Holy Time in their caption, these are optional times of the day when a cleric of that deity may spend one hour in prayer or meditation.  At the end of this time, their spells are considered refreshed.

If there are multiple Holy Times (such as “sunrise or sunset”), the cleric may choose one of those times.

Some deities may have a Holy Time of “any” and location listed.  This means as long as the cleric is in/near these locations, they may choose to refresh their spells with one hour or prayer or meditation once per 24 hour period.

Holy Days

Holy Days are special to certain deities.  During these times, clerics of these deities may refresh their spells more frequently than once a day.  To do so, they must perform a ceremony dedicated to their deity of no less than four hours in length, after which they may pray or meditate for one hour to refresh their spells.  This effectively allow them to refresh as much as thrice in a single 24 hour period.

List of Deities


(“Old Masters”; Tira, masters; -sar-venerable.  TEER-sahr)

True Neutral.  The semi-sentient proto-deities.  The personification of possibility and ultimate creators of all.  Their individual names, or even if they had any, are unknown.  Very few know of their existence, even fewer worship.  Cults dedicated to the Tirsar seem to be on the rise, albeit slowly. 


Over many eons, the dreams were repeatedly created, refined, or destroyed.  Those that interact with the incredibly limited physical planes of reality have been called the Aldri’har.  These divine aspects of the original Tirsar would soon enough be given individual names by the mortals who recognized their presence.  Scholars claim, however, that no mortal can pronounce or even conceive of the real name of any one of the Aldri’har, for encoded in their real names is the very blueprint of reality.

Below is a list of the known Aldri’har of Evindale, the physical realms of Sythlia.

Alfmyr / Ílladir (CG)

“Father/Mother of Home”, “Green One”
Deity of Elves
Edicts: Make a pilgrimage once every ten years to Rithrydel Zhrertrix in Deleran, the legendary site of Sythlia’s creation of Ílladir and the elves.
Anathema: Permit the destruction of natural habitats, particularly those of elves or fae
Follower Alignments: CG, CN, NG

Devotee Benefits

Divine Font: Heal
Divine Skill: Nature
Favored Weapon: Longsword
Domains: Family, Freedom, Nature, Protection

Aryos (LN)

“Eternal Mother”, “The Sun”
Deity of the Sun
Edicts: pursue objective truth, do not allow knowledge to be hidden, gain knowledge at any cost
Anathema: knowingly avoid a situation where you may have learned something important, rare, or greatly beneficial to you or others
Follower Alignments: N, LG, LN, LE

Devotee Benefits

Divine Font: Heal
Divine Skill: Intimidation
Favored Weapon: Spear
Domains: Knowledge, Sun, Truth, Tyranny


Benos / Vallor (N)

“Hammer of Knowledge”, “Crafter of Worlds”, “Light Bearer”
Deity of the Cycle of Creation and Entropy

Edicts: Learn from past mistakes, preserve knowledge at all costs; achieve Legendary Crafting
Anathema: You do not prevent the permanent loss of knowledge
Follower Alignments: N, NG

Devotee Benefits

Divine Font: Heal/Harm
Divine Skill: Crafting
Favored Weapon: Hammer
Domains: Creation, Fire, Knowledge, Secrecy


Crysera (LE)

“Frozen Queen”
Deity of Ice and Death by Exposure

Edicts: Survive at all costs against hardships
Anathema: You show compassion to those unable to survive on their own
Follower Alignments: LE, LN, NE

Devotee Benefits

Divine Font: Harm
Divine Skill: Survival
Favored Weapon: Longbow, Shortbow, Arrows
Domains: Air, Cold, Death, Might

Damarcane (NE)

Deity of Catastrophes

Edicts: In battle, use only the deadliest of options; test the resiliency of all around you
Anathema: You show mercy or choose a path other than the most carnage when appropriate
Follower Alignments: NE, CE

Devotee Benefits

Divine Font: Harm
Divine Skill: Torture Lore, War Lore
Favored Weapon: The deadliest weapon the wielder may possess
Domains: Ambition, Death, Fire, Zeal

Damarnos (NG)

“Bearer of Aryos’ Flame”
Deity of Light

Edicts: Perform research; be a guide to those who need it; become a teacher
Anathema: You are willfully ignorant or deny others knowledge
Follower Alignments: LG, NG, N

Devotee Benefits

Divine Font: Heal
Divine Skill: Any Lore
Favored Weapon: Staff
Domains: Cities, Confidence, Knowledge, Truth

Dragaaren (NG)

“The Hidden Master”
Deity of Dwarves

Edicts: Learn Dwarven history, strive to further Dwarven principals and culture
Anathema: Allow an insult against a Dwarf or Dwarves to go unpunished, deal with a Dwarf unfairly
Follower Alignments: LG, NG, N, CG

Devotee Benefits

Divine Font: Heal
Divine Skill: Dwarven Lore, Crafting
Favored Weapon: Hammer
Domains: Creation, Family, Toil, Vigil

Dragana (CN)

Deity of Storms

Edicts: Provide shelter to others, seek change and challenges, exact retribution against tyranny
Anathema: Follow another blindly, be complacent
Follower Alignments: N, CG, CN, CE

Devotee Benefits

Divine Font: Harm or Heal
Divine Skill: Survival
Favored Weapon: Javelin
Domains: Air, Change, Freedom, Lightning

Drenathis (N)

Deity of New Beginnings, the Present

Edicts: Resist procrastination, make efficient decisions, have a plan and act on it
Anathema: Let irrational thought get in the way of progress
Follower Alignments: LN, N, CN, NG, NE

Devotee Benefits

Divine Font: Harm or Heal
Divine Skill: Diplomacy
Favored Weapon: Scimitar
Domains: Ambition, Confidence, Luck, Void

Eddamar (LN)

Deity of universal/absolute truth & wisdom gained through experience.

Edicts: Seek new experiences, learn from hard-earned lessons, be fair in judgement
Anathema: Permitting willful ignorance
Follower Alignments: LN, N, CN

Devotee Benefits

Divine Font: Heal
Divine Skill: Occultism
Favored Weapon: Flail
Domains: Confidence, Creation, Magic, Time

The Eddei – Igaos (CN)

Demi-Deity of Water, Weather, and Travel; Patron Deity of Sailors

Edicts:  Provide safe passage over water to travelers under your care, sacrifice libations to Igaos for safe travel
Anathema: Use weather-controlling magics
Follower Alignments: CG, CN, CE

Devotee Benefits

Divine Font: Heal
Divine Skill: Sailor Lore, Weather Lore
Favored Weapon: Javelin
Domains: Air, Lightning, Travel, Water

The Eddei – Igiara (N)

Demi-Deity of Water, Protection, and Community; Patron Deity of  Shoreline Communities

Edicts: Safeguard natural sea life habitations, do not overfish an area; allow for the re-population of sea life/
Anathema: Overfish an area, destroy natural habitats of sea life. Destroy coastline with man made constructions
Follower Alignments: N, NG

Devotee Benefits

Divine Font: Heal or Harm
Divine Skill: Nature, Sea Lore, Ocean Lore
Favored Weapon: Shield
Domains: Earth, Family, Protection, Water

The Eddei – Ignimir (NG)

Demi-Deity of Water, Healing, and Liberation

Edicts: Do not cause undue harm nor restriction of life
Anathema: Cause enslavement or undue harm
Follower Alignments: LG, NG, CG

Devotee Benefits

Divine Font: Heal
Divine Skill: Medicine
Favored Weapon: Warhammer
Domains: Decay, Freedom, Healing, Water

Fanaurr (LN)

Demi-Deity of Personal Honor, Glory, and Nobility; Patron saint of Cavaliers

Edicts:  Follow your code of honor, be known as an oathkeeper, glory above all else
Anathema: Break your word, defy your code, betray a friend
Follower Alignments: LG, LN, LE

Devotee Benefits

Divine Font: Heal or Harm
Divine Skill:  Society
Favored Weapon:  Lance
Domains: Ambition, Cities, Duty, Truth

Fayan (CE)

Demi-Deity of Murderous Death, Jealousy, Greed, and Selfish Actions

Edicts: Do as you please bereft of concern of others
Anathema: Take others into consideration in any form
Follower Alignments: CE

Devotee Benefits

Divine Font: Harm
Divine Skill: Deception
Favored Weapon: Whip
Domains: Death, Freedom, Tyranny, Zeal

Fayer (LN)

Demi-Deity of Natural Death, Endings, and Conclusions

Edicts: Prevent, hunt down, and punish murderers
Anathema:  Commit murder, cause conditions where life cannot thrive, or otherwise bring about needless death
Follower Alignments: N, LN, CN

Devotee Benefits

Divine Font: Heal
Divine Skill: Deception
Favored Weapon: Sap
Domains:  Death, Decay, Fate, Soul

Hadravyr (Any)

Deity of Dragons

Edicts: Do not give into fear, conduct yourself with majesty, embrace your pride
Anathema:  Allow fear to control you, cower before inferior beings
Follower Alignments: LG, LN, LE, NG, N, NE, CG, CN, CE

Devotee Benefits

Divine Font: Heal or Harm
Divine Skill: Dragon Lore
Favored Weapon: Spiked Gauntlet
Domains:  Confidence, Indulgence, Might, Wyrmkin

Harpy of Discord – Medres (NE)

Demi-deity of the Plague & Undead

Edicts: Bring suffering to all and promote the existence of undead, seek power of necromancy
Anathema:  Use positive energy to heal, destroy undead
Follower Alignments:  NE, CE

Devotee Benefits

Divine Font: Harm
Divine Skill: Intimidation
Favored Weapon: Scourge
Domains:  Death, Decay, Plague, Undeath

Harpy of Discord – Urthes (LE)

Demi-deity of Perverted truth, twisted lies; occult knowledge for one’s own gain

Edicts: Manipulate situations for one’s own gain through trickery and lies, gain mastery of the occult traditions
Anathema: Allow yourself to be tricked without vengeance, willfully pass up opportunities to advance self-interests
Follower Alignments: LE, NE, CE

Devotee Benefits

Divine Font: Harm
Divine Skill: Deception
Favored Weapon: Dagger
Domains: Ambition, Knowledge, Pain, Trickery

Harpy of Discord – Zelres (CE)

“The Mad Moons”, “The Eye in the Twisted Night”
Demi-deity of madness and paranoia

Edicts: Trust no one, seek answers beyond perceived realities, encourage others to see “the other side”
Anathema: Allow the status quo to go unchecked and unchallenged, seek alternative consciousnesses
Follower Alignments:  NE, CE, CN

Devotee Benefits

Divine Font: Harm
Divine Skill:  Occultism
Favored Weapon: Whip
Domains:  Change, Delirium, Nightmares, Void

Hjoldur (LN)

“The Sleeping Earth”
Deity of Winter, Rest, Reflection, and Repose

Edicts: Bring an end to suffering, peace to the grieving, provide rest to those who require it
Anathema:  Knowingly bring suffering, deny others council, create strife and war
Follower Alignments:  NE, CE, CN

Devotee Benefits

Divine Font: Heal
Divine Skill: Survival
Favored Weapon: Spear
Domains:  Cold, Family, Repose, Star

Ipparya (LN)

“Keeper of Her Plan”
Deity of restoration of natural state and balance

Edicts: Promote balance between forces of nature, vanquish enemies of natural law, stop overuse of magic in the alteration of the physical world
Anathema: Allow practitioners of the arcane to manipulate reality permanently; prevent the consequence of natural action
Follower Alignments:  LG, LN, N

Devotee Benefits

Divine Font: Heal
Divine Skill: Medicine
Favored Weapon: War Flail
Domains: Decay, Healing, Nature, Truth

Iviria (LN)

Demi-deity of humans, planar psions, and civilization

Edicts: Encourage settlements and expansion of civilization for the natural world is yours to command, study world histories and rediscovery of ancient ruins, seek betterment of society for the greater need
Anathema: Allow progress to go stagnant, pass up opportunities to further society and human progress
Follower Alignments:  LG, LN, LE

Devotee Benefits

Divine Font: Harm or Heal
Divine Skill: Society
Favored Weapon: Longsword
Domains:  Cities, Creation, Family, Travel

Kathos (N)

Greater deity of time and fate

Edicts: Encourage chance-taking and risk for the greater reward but accept consequnce of action
Anathema:  Promote inaction, use time-stopping magics, allow outside agents to interfere with Sythlia’s realm
Follower Alignments:  LN, NG, N, NE, CN

Devotee Benefits

Divine Font: Harm or Heal
Divine Skill: Ancient History
Favored Weapon: Scythe
Domains:  Fate, Knowledge, Perfection, Time

Kyrasil (CN)

“Walker of Worlds”, “She Who Lives Between”, “Watcher of the Crossroads”
Deity of the midnight hour, change, and difficult decisions

Edicts: Seek new experience, roam the open roads, explore all realities
Anathema: Settle for stagnation when chance and adventure avail themselves; deny others the chance to explore
Follower Alignments: CG, CN, N, CE

Devotee Benefits

Divine Font: Harm or Heal
Divine Skill: Ancient History
Favored Weapon: Scythe
Domains:  Freedom, Knowledge, Repose, Travel

Lyrtas (LG)

“Child of Mortal Law”
Deity of Law, Justice, Truth
Edicts: persue justice according to local law, prevent others from breaking mortal regional laws
Anathema: knowingly break the mortal code of law in the character’s region
Follower Alignments: LG, LN

Devotee Benefits

Divine Font: Heal
Divine Skill: Laws of Mortality Lore
Favored Weapon: Longsword
Domains: Confidence, Duty, Knowledge, Truth

Lyrter (N)

Executor of Nor’dagh’as Will; Deity of Natural Law; Rangers, and Druids

Edicts: Protect the natural order of Nor’dagha’s realm
Anathema:  Cause a permanent or lasting disruption of the natural order of things
Follower Alignments: N, NG

Devotee Benefits

Divine Font: Heal
Divine Skill: Nature
Favored Weapon: Natural Weapons, quarterstaff
Domains: Duty, Healing, Nature, Plague

Nor’dahga (N)

“Bordü Moma”

Deity of the Physical Elements; the Wilds; the Moons; Patron Saint of Mütvia

Edicts: Destroy all undead, prevent the alternation of the natural through non-natural means; observe the many feasts and festivals of Nor’dagha
Anathema:  Ignore the Nor’daghan feasts and festivals, suffer the existence of the undead, attempt to rise above natural law
Follower Alignments: NG, N, NE

Devotee Benefits

Divine Font: Heal or Harm
Divine Skill: Survival
Favored Weapon: Any bow except crossbows
Domains: Air, Earth, Fire, Moon, Soul, Sun, Void, Water

Nikela (LG)

Deity of Community and Halflings

Edicts:  Place community before family, family before self.  Further community goals.
Anathema: Turn against family and community; commit any action that harms friends and family
Follower Alignments: LG, LN, NG

Devotee Benefits

Divine Font: Heal
Divine Skill: Society
Favored Weapon: Short swords
Domains: Family, Freedom, Indulgence, Luck 

Onamar (NE)

Demi-Deity of Undoing and War

Edicts: Destroy all that which doesn’t serve Onamar’s purpose; bring war as a tool of learning
Anathema: Suffer the folly of art’s creation and the existence of Sythlia’s worshippers
Follower Alignments: LE, NE, CE

Devotee Benefits

Divine Font: Harm
Divine Skill: Warfare Lore
Favored Weapon: Alchemical Bombs
Domains: Destruction, Death, Decay, Fire 

R’shlidal (CG)

“The one of one thousand mouths”
Deity of dreams, messenger of the Deities

Edicts: Promote open communication, be open to new possibilities, prevent stagnation
Anathema: Disallow diplomacy or communication that may yield valuable information
Follower Alignments: CG, NG, CN

Devotee Benefits

Divine Font: Heal
Divine Skill: Diplomacy
Favored Weapon: Staff
Domains: Change, Creation, Dreams, Glyph

Serathid (NG)

Deity of Shadows, Occult Knowledge, and Hidden Treasures

Edicts: Work for the knowledge you gain, take advantage of opportunities to gain knowledge, be a willing teacher to those willing to work to learn; take risks to earn a greater reward
Anathema: Provide knowledge for free, do not provide for those who have worked for it; allow unreasonable fear or ignorance to influence one’s decisions
Follower Alignments: NG, N, CG

Devotee Benefits

Divine Font: Heal
Divine Skill:  Occultism
Favored Weapon: Flail
Domains: Darkness, Secrecy, Moon, Trickery

Sythlia (N)

“The Elemental Mother”, “First Mother”
Deity of Physical Existence and Life

Edicts: Further life, stop wars, prevent arcane magics from destroying reality
Anathema: Cause the halting of life and life’s progress, allow others to suffer mortal wounds; study arcane magics
Follower Alignments: LN, N, CN, NG, NE

Devotee Benefits

Divine Font: Heal
Divine Skill: Medicine
Favored Weapon: None
Domains: Creation, Healing, Passion, Soul

Talavyr (CE)

Deity of the underearth & nature corrupted

Edicts: Do not resist attempts to gain immortality through undeath, serve undead masters
Anathema: Suffer the existence of undead hunters, do not provide a safe haven to undead masters
Follower Alignments:  NE, CE

Devotee Benefits

Divine Font: Harm
Divine Skill: Undead Lore
Favored Weapon: Scythe
Domains: Darkness, Decay, Sorrow, Undeath

Tarasmur (NG)

Deity of trade, travel, and adventure

Edicts: Explore the worlds, promote trade, blaze new paths, discover new ways to travel
Anathema: Deny exploration, prevent trade, assist forces that seek the same
Follower Alignments:  LG, NG, N, CG

Devotee Benefits

Divine Font: Heal
Divine Skill: Mercantile Lore
Favored Weapon: Staff
Domains:  Ambition, Cities, Travel, Wealth

Thela (CN)

Deity of vengeance and love scorned

Edicts: Seek vengeance for any wrongdoing in a cold and calculating fashion, do not allow emotions to interfere with personal progress
Anathema: Allow passions to rule one’s course, permit harmful acts against you to go unavenged
Follower Alignments: N, CN, CE, NE

Devotee Benefits

Divine Font: Harm
Divine Skill: Intimidation
Favored Weapon: Dagger of venom
Domains: Ambition, Destruction, Pain, Protection

Tyrla (CE)

“The Twist”
Deity of Nightmares and Fear

Edicts: Rule by fear, force change, test the natural boundaries of Sythlia’s reality
Anathema: Allow the mundane to govern, allow your own fears to control you
Follower Alignments: LE, NE, CE

Devotee Benefits

Divine Font: Harm
Divine Skill: Torture Lore
Favored Weapon: Scorpion Whip
Domains: Darkness, Delirium, Nightmares, Void

Unnos (CG)

Deity of passion and romantic love (Good, Love, Lust, Protection)

Edicts: Embrace one’s passions with abandon, indulge in vices to seek further pleasures
Anathema: Allow banality in to one’s life, deny pleasures to yourself and others
Follower Alignments: CN, CG, N, NG

Devotee Benefits

Divine Font: Heal
Divine Skill: Diplomacy
Favored Weapon: Fighting Fan
Domains: Confidence, Indulgence, Passion, Protection

The Urchin (CN)

“Hidden Master”

Deity of Thieves

Edicts: Survive at all costs, take what you need
Anathema: Pass up an opportunity for one’s own gain, allow unprotected valuables to not be in your permanent care
Follower Alignments:  CG, CN, CE

Devotee Benefits

Divine Font: Harm or Heal
Divine Skill: Thievery
Favored Weapon: Dagger
Domains:  Ambition, Luck, Trickery, Wealth

Vasja (CG)

“Mistress of the Mind”, “The Grip”, “The Ring”
Deity of inspiration and lyric poetry

Edicts: Celebrate life in all its forms and indulgences, be creative and passionate in your endeavors
Anathema: Deny yourself pleasure and creativity
Follower Alignments: N, NG, CG

Devotee Benefits

Divine Font: Heal
Divine Skill: Crafting or Performance
Favored Weapon: Bladed Scarf
Domains: Creation, Glyph, Indulgence, Zeal

Ysara (CE)

“Aevyn’s blood”

Deity of Manipulation, Deception, Magic, and Treachery
Edicts: advance yourself in arcane studies as much as possible
Anathema: do not take advantage of opportunity to learn about arcana when presented
Follower Alignments: NE, CE, CN

Devotee Benefits

Divine Font: Harm
Divine Skill: Arcana, Deception
Favored Weapon: Dagger
Domains: Ambition, Magic, Tyranny, Void

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