(“Old Masters”; Tira, masters; -sar-venerable.  TEER-sahr)

True Neutral.  The semi-sentient proto-deities.  The personification of possibility and ultimate creators of all.  Their individual names, or even if they had any, are unknown.  Very few know of their existence, even fewer worship.  Cults dedicated to the Tirsar seem to be on the rise, albeit slowly.

From the Tirsar sprang these possibilities, or “gods”.

AlfmyrAlfmyr (CG) / Ílladir

“Father/Mother of Home”, “Green One”
God of Elves
Pantheon: Tirsarian (old)
Symbol: Three leaves connected at the stem
Domains: Good, Magic, Plants
Weapons:  Composite Longbow, Longbow, Longsword

Aryos (LN)

“Eternal Mother”, “The Sun”
Goddess of the Sun
Pantheon: Tirsarian (old)
Symbol: Stylized sun, a circle with radiating patterns
Domains: Fire, Law, Protection, Sun

Benos (NG) / Vallor

“Hammer of Knowledge”, “Crafter of Worlds”, “Light Bearer”
Pantheon: Tirsarian (old)
Symbol: Hammer or Lantern
Domains: Artifice, Destruction, Fire, Knowledge, Strength
Weapons: Light hammer

One of the few Tirsarian gods accepted by followers of the new faiths, Benos is said to have crafted the world according to Sythlia’s plan which included her own fall from power.  Followers of Benos, including the dwarves who call him Vallor, say in the beginning days of The Interregnum it was he who brought destruction to the world’s great centers of power so as to hide forever the knowledge that brought about the Tirsarian faiths’ downfall and ushered in the Epoch of Discovery.  Followers of Benos maintain this destruction was necessary as the world’s people had become complacent and too reliant on magic, losing the knowledge of working with their hands.

When worshipped as a god of destruction and/or knowledge, Benos is viewed as a bringer of lessons through hardships and a destroyer of barriers that prevent growth of the mind.

Crysera (LE)

“Frozen Queen”
Goddess of Ice
Pantheon: Tirsarian (old)
Symbol: Three parallel icicles in decreasing sizes
Domains: Ice, Slavery, Suffering, Weather
Weapons: Longbow, Shortbow, Arrows

  • Damarcane (NE) – Goddess of Destruction (Catastrophe, Destruction, Fire, Glory, War)
  • Damarnos (NG) – God of Light (Good, Sun, Community)
  • Dragaaren (NG) – God of Dwarves (Artifice, Community, Earth)
  • Dragana (CN) – Goddess of Storms (Water, Weather, Chaos)
  • Drenathis (N) – God/dess of New Beginnings (Artifice, Liberation, Repose)
  • Eddamar (LG) – God of universal/absolute truth & wisdom gained through experience.  (Good, Knowledge, Magic)

The Eddei

“The Three Sisters”
Pantheon: Tirsarian (old)
Symbol: A horizontal line over two (Igaos) or three curved swirls (Igniara), or over three angled parallel lines (Ignimir)
Domains: Water, (Weather & Travel, Igaos; Protection & Community, Igniara; Healing & Liberation, Ignimir)
Weapons: None

Typically the Three Sisters are worshiped by land-based creatures as a collective. As such, very few temples are dedicated to one over the other but within each there may be separate areas for each goddess.  Mind you, every statue in a land-based temple depicts always all three goddesses then known as The Eddei.

Instead there are small intimate altars either in or at the shores of lakes, rivers and oceans where offerings can be made.

Specific locations to each one of the Sisters are within their native elements and are never constructs but rather naturally occurring phenomena such as the depression in the silt after a whirlpool, etc. As such, these locations often change.

There are, however, three permanent temples dedicated to each of the Water Goddesses. At 10th level, all clerics are expected to make a pilgrimage to such locations (all are underwater). One is in the Gelesic Ocean, Sarak’s Bath (a large freshwater lake south of the Gelehinde Bay near Cultrek) and in the Drenihil River in eastern Iviria.

All in all, followers of The Eddei tend to be relaxed and easy-going types; it’s a religion that emphasizes a flowing nature and adaptation to obstacles and threats. The healing aspect of The Eddei is seen as a perfect example on a small level of the brute power of water. While it normally flows around objects water can be a destroyer of things, more than fire which often leaves something behind from which life may begin once more. Water destroys, erodes and carries away. Such as it is with wounds or mountains. The Eddei teachings hold to always seek a way around an obstacle than confront it head on. When prevented from journeying forth because of an obstacle, the power of water is brought to bear and the obstacle is to be obliterated. Thus clerics of The Eddei are less about peace and more about adaptation but also do not represent stagnation.

The Eddei spirit is said to have been lost in dead pools of water and it’s not too far of a stretch for a cleric to casually toe a channel in the sand on a beach from such a pool to another source of water so it may flow. Such things, however, are done more out of fancy than not as even then such things serve a purpose to living beings.


  • Fanaurr (LN) – God of personal honor (Glory, Law, Nobility)
  • Fayan (CE) – Goddess of Murderous Death (Death, Deceit, Evil, Suffering), Weapon: Frostkiss Whip
  • Fayer (LN) – God of Natural Death (Decay, Inevitable, Repose, Healing), Weapons: Heavy Mace, Light Mace
  • Hadravyr (N) – God/dess of Dragons
  • Harpies of Discord
    • Medres (NE) – Goddess of the Plague & Undead (Death, Suffering, Evil)
    • Urthes (LE) – God of Perverted truth, twisted lies; occult knowledge for one’s own gain (Darkness, Rune)
    • Zelres (CE) – God/dess of the Mad Moons (Chaos, Madness, Trickery)
  • Hjoldur (LN) – God of Winter.  (Catastrophe, Community, Ice).  Weapon: Spear
  • Ipparya (LG) – God/dess of restoration of natural state (Artifice, Healing, Protection)
  • Iviria (LN) – Demigoddess of humans, civilization
  • Kathos (N) – God/dess of time
  • Kyrasil (CN) – Goddess of Midnight (Darkness, Knowledge, Magic)
  • Lyrtas (LG) – God of Law, Justice, Truth (“Child of Mortal Law”) (Law, Good, Nobility)
  • Lyrter (LN) – God of natural law, balance in justice (Law, Strength, Protection)
  • Nor’dahga (N) – Goddess of the Wilds  (Animal, Community, Family, Home, Swamp, Travel, Trickery, Wind, Wolf); Weapons: Any bow save crossbows
  • Nicela (LG) – Goddess of Tirfolk (Halflings)
  • Onamar (NE) – Demi-god of Undoing.  (Destruction, Fire, Loss)
  • R’shlidal (CG) – Goddess of dreams, messenger of the gods. (Chaos, Dark Tapestry, Fate, Inevitable)  Symbol: Half-moon
  • Serathid (NG) – God of shadows, occult knowledge and hidden treasures.  (Darkness, Knowledge, Night).  Weapon: flail, Symbol: Blindfolded Man with Lantern

Sythlia (N)

“The Elemental Goddess”, “First Mother”
Goddess of the Elements
Pantheon: Tirsarian (old)
Symbol: Three-petaled oritel flower, said to grow wherever Sythlia has walked
Domains: Air, Earth, Fire, Water, Weather

Erstwhile goddess of the Material Plane, Sythlia was of the Tirsar and from her sprung physical reality. With the application of the world-rewriting Caldra’fa Helix which marked the beginning of The Interregnum, Sythlia was recast as a goddess of earth spirits, including the fey and elementals. It is said that druids, whether admitting it or not, derive their power from the Elemental Goddess.

Worshipped primarily in older regions of Evindale and often in contest to the worshippers of Erithis, who is seen as the usurper of Sythlia.


  • Talavyr (CE) – God of the Underearth & Nature Corrupted.  (Blood, Darkness, Madness, Suffering, Undead).  Weapon: Scythe
  • Tarasmur (NG) – God/dess of Trade (Community, Luck, Trade, Travel)
  • Thela (CN) – Goddess of Vengeful Love (Fire, Insanity, Love, Madness, Murder, Protection, Vengeance Inquisition)
  • Tiryr (CG) – God/dess of Battle (Strength, War, Weather)
  • Tyrla (LE) – God/dess of Nightmares (Darkness, Evil, Knowledge).  Weapon:  Scorpion Whip.
    Tyrlan “Creed of Star” Cult Symbol: A five pointed star with upward point extended three times longer into shape of blade.
  • Unnos (CG) – God/dess of Romantic Love (Good, Love, Lust, Protection)
  • The Urchin (CN) – Demi-god/dess of rogues.  (Thievery, Night, Trickery).  Weapon: Dagger, Symbol: Dagger through a coin.

The Urchin (CN)

“Hidden Master”
Pantheon: Tirsarian (old)
Symbol: Coin pierced by downward pointing dagger, often quickly drawn as a circle with a vertical line through its center.
Domains: Exploration, Thievery, Night, Trickery
Weapons: Dagger and sap

The only Tirsarian deity to not have a proper name, The Urchin is worshiped in two fashions: by those who delve into the earth seeking forgotten treasures, and by those who seek their fortunes at the expense of others.

Amazingly, followers of The Urchin share a camaraderie between themselves that transcends political or religious beliefs lending to the adage “Honor among thieves”.  In each major city is said to be a Thieves Guild, and all members are expected to pay their dues and work their way up the hierarchy within.  Ostensibly a business-driven society, many of these guildhalls also double as temples to The Urchin, and with the Guild Master also as the local high priest in some of the more powerful guildhalls.


  • Ysara (CE) – God of  Manipulation (Magic, Trickery, Rune)